Difference between revisions of "Comparing Mixed Reality and Virtual Reality"

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The purpose of this project is to test the difference between a Mixed Reality and a Virtual Reality device through the development and testing of an application.
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Mixed Reality (MR) is an upcoming technology, of which Microsoft's HoloLens forms the most recent product. It creates an overlay of holographic images in the user's actual environment, allowing for several forms of user input. The concept of Virtual Reality (VR) has existed for a longer period of time, and has gone through a more extensive development. However, the HoloLens can offer a user experience that is distinctly different from one garnered through a VR application. As both technologies have their strengths and weaknesses, the purpose of this study is to determine for a specific application which of the two technologies, MR or VR, is more suitable. The outcome of this study can serve as guidance when designing future applications and choosing the most appropriate technology for executing them.
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The suitability of the technology can be acquired through multiple means. Using Unity, an application will be built for HoloLens and for the HTC Vive, revolving around the same subject.
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Momentarily, the means of comparison revolve around a number of aspects.
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One aspect that can be tested is the subjective experience of the technology. This can be studied by having the groups use the application, and fill in a questionnaire regarding their experience. To enrich this, biometrics such as heart rate and GSR can be measured in order to determine the presence and strength of psychological or physiological arousal. This, in turn, can in combination with the questionnaire be used as a means to determine the degree of immersion.
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Another aspect that can be tested is the effectiveness of knowledge transfer. In this case, both groups will use the application, and answer a set of questions regarding the presented concept. This test can be retaken after a number of weeks in order to test the retention of the information.
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The application that will be built to test one or both of the aforementioned aspects will be a virtual tour of the Maeslantkering, a storm surge barrier that is part of the Delta Works.

Revision as of 11:33, 23 February 2017


has title::Comparing Mixed Reality and Virtual Reality
status: ongoing
Master: project within::Human Ambience
Student name: student name::Annigje van der Wel
Dates
Start start date:=1-2-2017
End end date:=30-6-2017
Supervision
Supervisor: Stefan Schlobach
Second supervisor: Miltos Nedelkos
Company: has company::CGI
Thesis: has thesis::Media:Thesis.pdf
Poster: has poster::Media:Posternaam.pdf

Signature supervisor



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Abstract

The purpose of this project is to test the difference between a Mixed Reality and a Virtual Reality device through the development and testing of an application.

Mixed Reality (MR) is an upcoming technology, of which Microsoft's HoloLens forms the most recent product. It creates an overlay of holographic images in the user's actual environment, allowing for several forms of user input. The concept of Virtual Reality (VR) has existed for a longer period of time, and has gone through a more extensive development. However, the HoloLens can offer a user experience that is distinctly different from one garnered through a VR application. As both technologies have their strengths and weaknesses, the purpose of this study is to determine for a specific application which of the two technologies, MR or VR, is more suitable. The outcome of this study can serve as guidance when designing future applications and choosing the most appropriate technology for executing them.

The suitability of the technology can be acquired through multiple means. Using Unity, an application will be built for HoloLens and for the HTC Vive, revolving around the same subject.

Momentarily, the means of comparison revolve around a number of aspects.

One aspect that can be tested is the subjective experience of the technology. This can be studied by having the groups use the application, and fill in a questionnaire regarding their experience. To enrich this, biometrics such as heart rate and GSR can be measured in order to determine the presence and strength of psychological or physiological arousal. This, in turn, can in combination with the questionnaire be used as a means to determine the degree of immersion.

Another aspect that can be tested is the effectiveness of knowledge transfer. In this case, both groups will use the application, and answer a set of questions regarding the presented concept. This test can be retaken after a number of weeks in order to test the retention of the information.

The application that will be built to test one or both of the aforementioned aspects will be a virtual tour of the Maeslantkering, a storm surge barrier that is part of the Delta Works.