Grounding Ontologies in Javascript-based Simulators

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About Grounding Ontologies in Javascript-based Simulators

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Data interchange on the Web is facilitated by the use of common vocabularies or ontologies. These vocabularies are grounded (i.e. there semantics is given) in natural language definitions (e.g. wikipedia or wordnet), structured hierarchies (SKOS) or sometimes more complicated logical definitions (RDFS, OWL). In this master's project, we look at grounding such vocabularies in a simulator.

For example, imagine a soccer game built in javascript. Instead of defining "kick" as a term in hierarchy one would link it two an actual function in the game. Because javascript is universal on the Web, one can imagine exchanging such definitions.

This thesis will attempt to answer to what extent we can ground vocabularies in Javascript.