Difference between revisions of "Physics in a dynamically created game environment"

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|Company=Mijn Naam is Haas
 
|Company=Mijn Naam is Haas
 
|Thesis title=Physics in a dynamically created game environment
 
|Thesis title=Physics in a dynamically created game environment
|Finished=No
+
|Finished=Yes
 +
|Thesis=Thesis.pdf
 
|Poster=Media:Posternaam.pdf
 
|Poster=Media:Posternaam.pdf
 
}}
 
}}
 
Mijn Naam is Haas is a serious educative game. One of its special characteristics is that its world is dynamically created by the user upon the beginning of each gaming session. Physics engine helps to design a fully immersive, educational and playful story-environment.
 
Mijn Naam is Haas is a serious educative game. One of its special characteristics is that its world is dynamically created by the user upon the beginning of each gaming session. Physics engine helps to design a fully immersive, educational and playful story-environment.

Latest revision as of 06:16, 24 September 2013


has title::Physics in a dynamically created game environment
status: finished
Master: project within::Multimedia
Student name: student name::Georgios Papadopoulos
Dates
Start start date:=2010/10/13
End end date:=2011/04/13
Supervision
Supervisor: Anton Eliens
Second reader: has second reader::Lora Aroyo
Company: has company::Mijn Naam is Haas
Thesis: has thesis::Media:Thesis.pdf
Poster: has poster::Media:Media:Posternaam.pdf

Signature supervisor



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Abstract

Mijn Naam is Haas is a serious educative game. One of its special characteristics is that its world is dynamically created by the user upon the beginning of each gaming session. Physics engine helps to design a fully immersive, educational and playful story-environment.