Difference between revisions of "Physics in a dynamically created game environment"
From Master Projects
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|Company=Mijn Naam is Haas | |Company=Mijn Naam is Haas | ||
|Thesis title=Physics in a dynamically created game environment | |Thesis title=Physics in a dynamically created game environment | ||
− | |Finished= | + | |Finished=Yes |
+ | |Thesis=Thesis.pdf | ||
|Poster=Media:Posternaam.pdf | |Poster=Media:Posternaam.pdf | ||
}} | }} | ||
Mijn Naam is Haas is a serious educative game. One of its special characteristics is that its world is dynamically created by the user upon the beginning of each gaming session. Physics engine helps to design a fully immersive, educational and playful story-environment. | Mijn Naam is Haas is a serious educative game. One of its special characteristics is that its world is dynamically created by the user upon the beginning of each gaming session. Physics engine helps to design a fully immersive, educational and playful story-environment. |
Latest revision as of 06:16, 24 September 2013
has title::Physics in a dynamically created game environment | |
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status: finished
| |
Master: | project within::Multimedia |
Student name: | student name::Georgios Papadopoulos |
Dates | |
Start | start date:=2010/10/13 |
End | end date:=2011/04/13 |
Supervision | |
Supervisor: | Anton Eliens |
Second reader: | has second reader::Lora Aroyo |
Company: | has company::Mijn Naam is Haas |
Thesis: | has thesis::Media:Thesis.pdf |
Poster: | has poster::Media:Media:Posternaam.pdf |
Signature supervisor
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Abstract
Mijn Naam is Haas is a serious educative game. One of its special characteristics is that its world is dynamically created by the user upon the beginning of each gaming session. Physics engine helps to design a fully immersive, educational and playful story-environment.